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Cinema 4D

  • 概述
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  • 系统要求
  • 支持和学习

Node-based material system Offers completely new possibilities for creating materials, from simple reference materials to highly complex shaders – using node-based shaders. More than 150 different nodes offer users functions that they can use to quickly and comfortably create complex shading effects for the ultimate creative freedom. The standard material system’s interface can be used to get started with the new node-based workflow – which the respective material is automatically created by the nodes in the background. Node-based materials can be made available as parametric assets with a reduced interface. MoGraph Fields Offer completely new creative possibilities for the celebrated procedural animation toolset in MoGraph. Fields offer a new workflow that make it possible to control the strength of the effect using any combination of falloffs – from simple geometric shapes to shaders and sounds to objects and mathematical formulas. Fields can be mixed and combined with one another in a layer list. Effects can be re-mapped and grouped in multiple Fields to control Effectors, Deformers, weights and more. CAD Import Cinema 4D R20 offers seamless drag and drop import for common CAD file formats such as Solidworks, STEP, Catia, JT and IGES. The importer’s scale-based tessellation offers individual control of the level of detail for impressive visualizations. Volume-based modeling The OpenVDB-based Volume Builder and Mesher in Cinema 4D R20 offer an entirely procedural modeling workflow. Any primitive or polygon objects (including the new Fields objects) can be combined to create complex objects using Boolean operations. Volumes created in Cinema 4D can be exported sequentially in the Vdb format and can be used in any application or render engine that supports OpenVDB. ProRender improvements Important features such as Subsurface Scattering, motion blur and multi-passes were added to the native, GPU-based ProRender. The ProRender code was also updated. The renderer now supports Apple’s Metal2 technology and the use of out-of-core textures. Modernization The modernization of the Cinema 4D core architecture is becoming more and more tangible. In Release 20, this is evidenced by a series of significant API adaptations, the new node system and the modeling and UI framework.  

 

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